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    PUBG LOGITECH No-Recoil Script
    PUBG LOGITECH No-Recoil Script (13)27th December 2018, 12:54 AM#1
    SgtDamion

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    Code:

    ------------------------------------------------------------------------------------------ Basic Variable --------------------------------------------- Do not edit -----------------------------------------------------------------------------------------------local current_weapon = "none"------------------------------------------------------------------------------------------ Basic Setting ------------------------------------------------------------------------------------------------------------ key bind ----local ump9_key = 7local akm_key = 8local m16a4_key = 9local m416_key = 4local scarl_key = 5 local qbz_key = nillocal uzi_key = nillocal set_off_key = 6---- keyboard ---- Only Support logitech G Keyboardlocal fire_key = "F8"local ump9_gkey = nil ---1 is use F1.local akm_gkey = nillocal m16a4_gkey = nillocal m416_gkey = nillocal set_off_key = 6local scarl_gkey = nillocal uzi_gkey = nillocal set_off_gkey = nil---- fire key ----local ump9_key = 7---- can use "lalt", "ralt", "alt" "lshift", "rshift", "shift" "lctrl", "rctrl", "ctrl"local ignore_key = "lalt" --- ignore keylocal hold_breath_key = "lshift"---- only can use "numlock", "capslock", "scrolllock"local full_mode_key = "numlock" ---numlock lamp on,recoil is full_mode.local mode_switch_key = "capslock" local lighton_key = "scrolllock" ---start script,scrolllock lamp will be on.close script ,scrolllock lamp will be off.--- fastloot setting------ Press fast_loot_key and click Left mouse button ---local fastloot = false ---if you don't need it, you can close it by true to false.local fast_loot_key = "lctrl" local move = 40 ----1920*1080--- Your Sensitivity in Game local vertical_sensitivity = 1.0 --- default is 0.7local target_sensitivity = 50 --- default is 50.0local scope_sensitivity = 50 --- default is 50.0local scope4x_sensitivity = 50 --- default is 50.0---- function ------ if auto_mode = true ,the guns need to switch automatic shooting mode,except m16 single.local auto_mode = true-- you can close these by true to falselocal hold_breath_mode = truelocal full_mode = true---- Obfs setting---- Two firing time intervals = weapon_speed * interval_ratio * ( 1 + random_seed * ( 0 ~ 1))local weapon_speed_mode = false-- local obfs_mode = falselocal obfs_mode = falselocal interval_ratio = 0.75local random_seed = 1------------------------------------------------------------------------------------------ Recoil Table ---------------------------------------------- You can fix the value here ----------------------------------------------------------------------------------------------------------- recoil times--- if the Recoil compensation is Large or small,You can modify the value of all_recoil_Times or recoil_table{times}local all_recoil_times = 1local recoil_table = {}recoil_table["ump9"] = { basic={33.5,19.2,30.5,35.7,39.3, 39.0,38.7,40.2,41.8,44.0, 43.8,43.8,46.5,44.5,47.5}, basictimes = 1.05, full={33.5,19.2,30.5,35.7,39.3, 39.0,38.7,40.2,41.8,44.0, 43.8,43.8,46.5,44.5,47.5}, fulltimes = 0.75*0.9, holdbreathtimes = 1.25, quadruple={33.5,19.2,30.5,35.7,39.3, 39.0,38.7,40.2,41.8,44.0, 43.8,43.8,46.5,44.5,47.5}, quadrupletimes = 4*1*0.97, fullof4x={33.5,19.2,30.5,35.7,39.3, 39.0,38.7,40.2,41.8,44.0, 43.8,43.8,46.5,44.5,47.5}, fullof4xtimes = 4*0.75, speed = 90, maxbullets = 40,}recoil_table["akm"] = { basic={60.5,40.5,47.5,51.0,55.5, 64.0,67.5,69.5,70.5,71.0, 72.5,75.6,76.3,77.0,78.9, 80.6,70.5,}, basictimes = 1.01, full={60.5,40.5,47.5,51.0,54.5, 64.0,67.5,69.0,70.5,71.0, 71.5,75.6,76.3,77.0,78.9, 80.6,70.5,}, holdbreathtimes = 1.25, quadruple={60.5,40.5,47.5,51.0,54.5, 64.0,67.5,69.0,70.5,71.0, 71.5,75.6,76.3,77.0,78.9, 80.6,70.5,}, quadrupletimes = 4*1.01, fullof4x={60.5,40.5,47.5,51.0,54.5, 64.0,67.5,69.0,70.5,71.0, 71.5,75.6,76.3,77.0,78.9, 80.6,70.5,}, fullof4xtimes = 4*1*0.75, speed = 100, maxbullets = 40,}recoil_table["m16a4"] = { basic={41.9,36.5,37.1,50.5,55.9, 62.9,66.9,69.5,69.5,70.0, 71.2,}, basictimes = 1.05, full={41.9,36.5,37.1,50.5,55.9, 62.9,66.9,69.5,69.5,70.0, 71.2,}, fulltimes = 1*0.77, holdbreathtimes = 1.25, quadruple={41.9,36.5,37.1,50.5,55.9, 62.9,66.9,69.5,69.5,70.0, 71.2,}, quadrupletimes = 1*4, fullof4x={41.9,36.5,37.1,50.5,55.9, 62.9,66.9,69.5,69.5,70.0, 71.2,}, fullof4xtimes = 4*1*0.75, speed = 75, maxbullets = 40,}recoil_table["m416"] = { basic={49.5,36.0,41.9,44.3,49.4, 51.1,53.4,53.9,54.1,55.6, 56.5,58.5,62.3,60.4,60.8, 60.3,}, basictimes = 1.08, full={50.2,39.0,41.3,43.4,48.0, 50.0,52.2,52.5,53.5,50.5, 51.5,53.8,59.6,59.8,60.8, 60.3,}, fulltimes = 1.08*0.75, holdbreathtimes = 1.25, quadruple={50.2,39.0,41.3,43.4,48.0, 50.0,52.2,52.5,53.5,50.5, 51.5,53.8,59.6,59.8,60.8, 60.3,}, quadrupletimes = 4*1*0.8, fullof4x={50.2,39.0,41.3,43.4,48.0, 50.0,52.2,52.5,53.5,50.5, 51.5,53.8,59.6,59.8,60.8, 60.3,}, fullof4xtimes = 4*1.08*0.75, speed = 90, maxbullets = 40,}recoil_table["scarl"] = { basic={59.0,28.5,33.5,42.0,45.9, 47.9,50.0,54.2,56.8,57.4, 57.9,57.5,57.7,58.8,59.4}, basictimes = 1, full={59.0,28.5,33.5,42.0,45.9, 47.9,50.0,54.2,56.8,57.4, 57.9,57.5,57.7,58.8,59.4}, fulltimes = 1*0.75, holdbreathtimes = 1.25, quadruple={59.0,28.5,33.5,42.0,45.9, 47.9,50.0,54.2,56.8,57.4, 57.9,57.5,57.7,58.8,59.4}, quadrupletimes = 4*1, fullof4x={59.0,28.5,33.5,42.0,45.9, 47.9,50.0,54.2,56.8,57.4, 57.9,57.5,57.7,58.8,59.4}, fullof4xtimes = 4*1*0.75, speed = 100, maxbullets = 40,}recoil_table["uzi"] = { basic={16.0,16.0,16.0,17.6,18.6, 20.4,22.4,22.9,25.8,27.6, 32.6,36.9,38.0,38.8,39.8,40.5}, basictimes = 1.15, full={16.0,16.0,16.0,17.6,18.6, 20.4,22.4,22.9,25.8,27.6, 32.6,36.9,38.0,38.8,39.8,40.5}, fulltimes = 1.15*0.75*0.75, holdbreathtimes = 1.25, quadruple={16.0,16.0,16.0,17.6,18.6, 20.4,22.4,22.9,25.8,27.6, 32.6,36.9,38.0,38.8,39.8,40.5}, quadrupletimes = 1.15, fullof4x={16.0,16.0,16.0,17.6,18.6, 20.4,22.4,22.9,25.8,27.6, 32.6,36.9,38.0,38.8,39.8,40.5}, fullof4xtimes = 1.15*0.75*0.75, speed = 48, maxbullets = 35,}recoil_table["qbz"] = { basic={52.0,25.0,28.7,38.2,42.4, 44.0,46.0,46.0,45.6,45.1, 48.0,51.3,52.0,54.0,56.0, 59}, basictimes = 1.06, full={51.2,24.5,28.7,38.2,42.4, 43.3,45.2,45.2,45.6,45.1, 48.0,50.3,51.0,53.0,55.0}, fulltimes = 1.06*0.75, holdbreathtimes = 1.25, quadruple={51.2,24.5,28.7,38.2,42.4, 43.3,45.2,45.2,45.6,45.1, 48.0,50.3,51.0,53.0,55.0}, quadrupletimes = 4*1.06, fullof4x={51.2,24.5,28.7,38.2,42.4, 43.3,45.2,45.2,45.6,45.1, 48.0,50.3,51.0,53.0,55.0}, fullof4xtimes = 4*1.06*0.75, speed = 90, maxbullets = 40,}------------------------------------------------------------------------------------------ Function --------------------------------------------------------------------------------------------------------function convert_sens(unconvertedSens) return 0.002 * math.pow(10, unconvertedSens / 50)endfunction calc_sens_scale(sensitivity) return convert_sens(sensitivity)/convert_sens(50)endlocal target_scale = calc_sens_scale(target_sensitivity)local scope_scale = calc_sens_scale(scope_sensitivity)local scope4x_scale = calc_sens_scale(scope4x_sensitivity)function recoil_mode() if not IsKeyLockOn(mode_switch_key) then if IsKeyLockOn(full_mode_key) and full_mode then return "full"; else return "basic"; end end if IsKeyLockOn(mode_switch_key) then if IsKeyLockOn(full_mode_key) and full_mode then return "fullof4x" else return "quadruple" end endend function recoil_value(_weapon,_duration) local _mode = recoil_mode() if weapon_speed_mode then weapon_speed = recoil_table[_weapon]["speed"] end -- OutputLogMessage("weapon_speed = %s\n", weapon_speed) local weapon_basictimes = recoil_table[_weapon]["basictimes"] local weapon_fulltimes = recoil_table[_weapon]["fulltimes"] local weapon_quadrupletimes = recoil_table[_weapon]["quadrupletimes"] local step = (math.floor(_duration/100)) + 1 if step > #recoil_table[_weapon][_mode] then step = #recoil_table[_weapon][_mode] end local weapon_recoil = recoil_table[_weapon][_mode][step] -- OutputLogMessage("weapon_recoil = %s\n", weapon_recoil) local weapon_speed = 30 local weapon_fullof4xtimes = recoil_table[_weapon]["fullof4xtimes"] local weapon_holdbreathtimes = recoil_table[_weapon]["holdbreathtimes"] local weapon_intervals = weapon_speed if obfs_mode then local coefficient = interval_ratio * ( 1 + random_seed * math.random()) weapon_intervals = math.floor(coefficient * weapon_speed) end -- OutputLogMessage("weapon_intervals = %s\n", weapon_intervals) recoil_recovery = weapon_recoil * weapon_intervals / 100 recoil_times = all_recoil_times * 0.7 / vertical_sensitivity if recoil_mode() == "basic" and not IsModifierPressed(hold_breath_key) then recoil_recovery = recoil_recovery * recoil_times * weapon_basictimes end if recoil_mode() == "basic" and hold_breath_mode and IsModifierPressed(hold_breath_key) then recoil_recovery = recoil_recovery * weapon_holdbreathtimes * recoil_times * weapon_basictimes end if recoil_mode() == "full" and not IsModifierPressed(hold_breath_key) then recoil_recovery = recoil_recovery * recoil_times * weapon_fulltimes end if recoil_mode() == "full" and hold_breath_mode and IsModifierPressed(hold_breath_key) then recoil_recovery = recoil_recovery * weapon_holdbreathtimes * recoil_times * weapon_fulltimes end if recoil_mode() == "quadruple" then recoil_recovery = recoil_recovery * recoil_times * weapon_quadrupletimes end if recoil_mode() == "fullof4x" then recoil_recovery = recoil_recovery * recoil_times * weapon_fullof4xtimes end -- issues/3 if IsMouseButtonPressed(2) then recoil_recovery = recoil_recovery / target_scale elseif recoil_mode() == "basic" then recoil_recovery = recoil_recovery / scope_scale elseif recoil_mode() == "full" then recoil_recovery = recoil_recovery / scope_scale elseif recoil_mode() == "quadruple" then recoil_recovery = recoil_recovery / scope4x_scale elseif recoil_mode() == "fullof4x" then recoil_recovery = recoil_recovery / scope4x_scale end return weapon_intervals,recoil_recoveryend------------------------------------------------------------------------------------------ OnEvent --------------------------------------------------------------------------------------------------------function OnEvent(event, arg) OutputLogMessage("event = %s, arg = %d\n", event, arg) if (event == "PROFILE_ACTIVATED") then EnablePrimaryMouseButtonEvents(true) elseif event == "PROFILE_DEACTIVATED" then current_weapon = "none" shoot_duration = 0.0 ReleaseKey(fire_key) ReleaseMouseButton(1) end if (event == "MOUSE_BUTTON_PRESSED" and arg == set_off_key) or (event == "G_PRESSED" and arg == set_off_gkey) then current_weapon = "none" elseif (event == "MOUSE_BUTTON_PRESSED" and arg == akm_key) or (event == "G_PRESSED" and arg == akm_gkey) then current_weapon = "akm" elseif (event == "MOUSE_BUTTON_PRESSED" and arg == m16a4_key) or (event == "G_PRESSED" and arg == m16a4_gkey) then current_weapon = "m16a4" elseif (event == "MOUSE_BUTTON_PRESSED" and arg == m416_key) or (event == "G_PRESSED" and arg == m416_gkey) then current_weapon = "m416" elseif (event == "MOUSE_BUTTON_PRESSED" and arg == ump9_key) or (event == "G_PRESSED" and arg == ump9_gkey) then current_weapon = "ump9" elseif (event == "MOUSE_BUTTON_PRESSED" and arg == uzi_key) or (event == "G_PRESSED" and arg == uzi_gkey) then current_weapon = "uzi" elseif (event == "MOUSE_BUTTON_PRESSED" and arg == scarl_key) or (event == "G_PRESSED" and arg == scarl_gkey) then current_weapon = "scarl" elseif (event == "MOUSE_BUTTON_PRESSED" and arg == 1 and not IsModifierPressed(fast_loot_key)) then -- button 1 : Shoot if ((current_weapon == "none") or IsModifierPressed(ignore_key)) then PressKey(fire_key) repeat Sleep(30) until not IsMouseButtonPressed(1) ReleaseKey(fire_key) elseif((current_weapon == "m16a4") and not IsModifierPressed(ignore_key)) then local shoot_duration = 0.0 repeat local intervals,recovery = recoil_value(current_weapon,shoot_duration) PressAndReleaseKey(fire_key) MoveMouseRelative(0, recovery ) Sleep(intervals) shoot_duration = shoot_duration + intervals until not IsMouseButtonPressed(1) else if auto_mode then PressKey(fire_key) local shoot_duration = 0.0 repeat local intervals,recovery = recoil_value(current_weapon,shoot_duration) MoveMouseRelative(0, recovery ) Sleep(intervals) shoot_duration = shoot_duration + intervals until not IsMouseButtonPressed(1) else local shoot_duration = 0.0 repeat local intervals,recovery = recoil_value(current_weapon,shoot_duration) PressAndReleaseKey(fire_key) MoveMouseRelative(0, recovery ) Sleep(intervals) shoot_duration = shoot_duration + intervals until not IsMouseButtonPressed(1) end end elseif (event == "MOUSE_BUTTON_RELEASED" and arg == 1) then ReleaseKey(fire_key) end while (event == "MOUSE_BUTTON_PRESSED" and arg == 1 and IsModifierPressed(fast_loot_key) and fastloot) do ReleaseMouseButton(1) PressMouseButton(1) for i = 0, 14 do MoveMouseRelative(move, 0) Sleep(2) end ReleaseMouseButton(1) for i = 0, 14 do MoveMouseRelative(-move, 0) Sleep(2) end Sleep(10) end if (current_weapon == "none") then if IsKeyLockOn(lighton_key) then PressAndReleaseKey(lighton_key) end else if not IsKeyLockOn(lighton_key) then PressAndReleaseKey(lighton_key) end endend

    Last edited by anarh1st47; 31st December 2018 at 11:21 PM.Reason: Added code tags

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    PUBG LOGITECH No-Recoil Script (29)


    PUBG LOGITECH No-Recoil Script (30)29th December 2018, 07:30 AM#2
    logger996

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    I might be retarded but what are the keys for using this script, I can get it to work some of the time but I'm not entirely sure how to switch between the different weapon patterns

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    PUBG LOGITECH No-Recoil Script (47)30th December 2018, 09:32 PM#3
    SgtDamion

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    the nummers 8 7 6 are the numbers from your Logitech G502 mouse.

    You can change them for any other mouse button.

    have fun

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    PUBG LOGITECH No-Recoil Script (63)31st December 2018, 01:47 AM#4
    alldine

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    Quote:

    Originally Posted by SgtDamion

    the nummers 8 7 6 are the numbers from your Logitech G502 mouse.

    You can change them for any other mouse button.

    have fun

    i've change the numbers based on my previous script. but the key number 3 and 4 isnt working

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    PUBG LOGITECH No-Recoil Script (83)31st December 2018, 09:36 PM#5
    PandaChatta

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    Hi,

    Is there any tutorial avaible on how to use this script ?

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    PUBG LOGITECH No-Recoil Script (88)


    PUBG LOGITECH No-Recoil Script (89)3rd January 2019, 02:47 AM#6
    sander3

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    It all works properly except akm for whatever reason.

    [string "LuaVM"]:315: attempt to perform arithmetic on local 'weapon_fulltimes' (a nil value)

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    PUBG LOGITECH No-Recoil Script (106)3rd January 2019, 09:03 AM#7
    BaYaKu

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    It's a good script, but it does not have any new weapons.

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    PUBG LOGITECH No-Recoil Script (126)9th January 2019, 01:07 AM#8
    kinloves2

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    Quote:

    Originally Posted by sander3

    It all works properly except akm for whatever reason.

    [string "LuaVM"]:315: attempt to perform arithmetic on local 'weapon_fulltimes' (a nil value)

    yeah miss one line fulltime in akm

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    PUBG LOGITECH No-Recoil Script (142)14th January 2019, 05:27 PM#9
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    How do I change this is support only mouse?

    I dont have logitech keyboard, just mouse.

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    PUBG LOGITECH No-Recoil Script (164)15th January 2019, 05:32 PM#10
    kahsiong

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    Quote:

    Originally Posted by Dark Phantom

    How do I change this is support only mouse?

    I dont have logitech keyboard, just mouse.

    You don't need to have a Logitech keyboard, if your mouse have additional keys (macro keys), you can use those keys to switch between weapon profiles.

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    PUBG LOGITECH No-Recoil Script (184)16th January 2019, 01:28 PM#11
    dart219

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    pls explain how to use the script <3

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    PUBG LOGITECH No-Recoil Script (199)22nd January 2019, 12:01 PM#12
    minebot

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    thx man

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    PUBG LOGITECH No-Recoil Script (214)22nd January 2019, 08:48 PM#13
    ROZOLL

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    Quote:

    Originally Posted by kahsiong

    You don't need to have a Logitech keyboard, if your mouse have additional keys (macro keys), you can use those keys to switch between weapon profiles.

    my logitech g102 , how to use PUBG LOGITECH No-Recoil Script (229)

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    PUBG LOGITECH No-Recoil Script (232)26th January 2019, 04:01 PM#14
    DjangoReinhardt

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    Pubg Logitech Script not working

    Does anybody have this issue the script isnt working anymore when i test the script on desktop it pulls the mouse down but in game it moves 1 mm and stops did blueballs patched it or something

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    PUBG LOGITECH No-Recoil Script (250)26th January 2019, 05:26 PM#15
    alldine

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    Quote:

    Originally Posted by DjangoReinhardt

    Does anybody have this issue the script isnt working anymore when i test the script on desktop it pulls the mouse down but in game it moves 1 mm and stops did blueballs patched it or something

    i still using it and its working without problem. of course it didnt work on desktop because you had to bind tslgame.exe on your script profile. you could test the script by right click on your game profile and choose test profile. this is my script using from minglich's with several adjustment. qbz/scar-L/g36c using same profile (mouse button 3). mind you 4x time didnt work so i suggest turn off the script and firing with single mode when using 4x scope. if you had compensator turn on your Numpad while using RDS/holographic/ironsight. ALWAYS TURN OFF your numpad before you had a compensator otherwhise the spray would go down crazy. turn it on when you had grip+compensator.

    Code:

    -------------------------------------------------------------------------- ---------------- Basic Setting ------------------------------ -------------------------------------------------------------------------- ---- key bind ---- local ump9_key = 4 local akm_key = 5 local m16a4_key = 7 local m416_key = 8 local scarl_key = nil local uzi_key = nil local qbz_key = 3 local vector_key = nil local set_off_key = 6 ---- keyboard ---- Only Support logitech G Keyboard local ump9_gkey = 5 ---1 is use F1. local akm_gkey = 4 local m16a4_gkey = 6 local m416_gkey = 1 local scarl_gkey = 2 local uzi_gkey = 7 local qbz_gkey = 3 local vector_gkey = 8 local set_off_gkey = nil ---- control_key ---- local control_key = "lctrl" ---- can use "lalt", "ralt", "alt" "lshift", "rshift", "shift" "lctrl", "rctrl", "ctrl" local ignore_key = "lalt" --- ignore key local hold_breath_key = "lshift" --- fastloot setting--- --- Press controlkey and and ignore_key and click Left mouse button --- --- "lctrl" + "lalt" + mousebutton local control_key = "lctrl" local fastloot = false ---if you don't need it, you can close it by true to false. local move = 40 ----1920*1080 ---- only can use "numlock", "capslock", "scrolllock" local full_mode_key = "numlock" ---numlock lamp on,recoil is full_mode."numlock" local mode_switch_key = "capslock" local lighton_key = "scrolllock" ---start script,scrolllock lamp will be on.close script ,scrolllock lamp will be off. --- Your Sensitivity in Game local vertical_sensitivity = 1.0 --- default is 0.7local target_sensitivity = 50 --- default is 50.0local scope_sensitivity = 50 --- default is 50.0local scope4x_sensitivity = 50 --- default is 50.0 -- you can close these by true to false local hold_breath_mode = true local full_mode = true ---- Obfs setting -- local obfs_mode = false local obfs_mode = false local interval_ratio = 0.75 local random_seed = 1 local auto_reloading = false -- if auto_mode = true ,the guns need to switch automatic shooting mode,except m16 single. local auto_mode = true -------------------------------------------------------------------------- ---------------- Recoil Table ------------------------------ ---------------- You can fix the value here ------------------------------ -------------------------------------------------------------------------- --- recoil times --- if the Recoil compensation is Large or small,You can modify the value of all_recoil_Times or recoil_table{times} local all_recoil_times = 1 local recoil_table = {} recoil_table["akm"] = { basic={60.3,40.2,47.5,51.0,54.5, 64.0,67.5,69.0,70.5,71.9, 71.5,73.6,79.3,79.3,81.6 ,70}, basictimes = 1, full={61.3,41.2,47.5,51.0,54.5, 64.0,67.5,69.0,70.5,71.9, 71.5,73.6,79.3,79.3,81.6 ,80}, fulltimes = 1*0.75, quadruple={61.3,41.2,47.5,51.0,54.5, 64.0,67.5,69.0,70.5,71.9, 71.5,73.6,79.3,79.3,81.6 ,80}, quadrupletimes = 4*1, fullof4x={61.3,41.2,47.5,51.0,54.5, 64.0,67.5,69.0,70.5,71.9, 71.5,73.6,79.3,79.3,81.6 ,80}, fullof4xtimes = 4*1*0.45, speed = 100, maxbullets = 40, holdbreathtimes = 1.10, fullholdbreathtimes = 1.09, } recoil_table["m416"] = { basic={52.0,39.5,41.0,43.0,48.0, 50.0,53.2,54.2,54.5,52.5, 55.5,54.8,58.6,58.6,59.5, 70.3}, basictimes = 1, full={52.0,39.5,41.0,43.0,48.0, 50.0,53.2,53.2,53.5,51.5, 51.5,54.8,58.6,58.6,59.5, 60.3}, fulltimes = 1*0.75, quadruple={52.0,39.5,41.0,43.0,48.0, 50.0,53.2,53.2,53.5,51.5, 51.5,54.8,58.6,58.6,59.5, 60.3}, quadrupletimes = 4*1*0.9, fullof4x={52.0,39.5,41.0,43.0,48.0, 50.0,53.2,53.2,53.5,51.5, 51.5,54.8,58.6,58.6,59.5, 60.3}, fullof4xtimes = 4*1*0.62, speed = 90, maxbullets = 40, holdbreathtimes = 1.25, fullholdbreathtimes = 1.32, } recoil_table["scarl"] = { basic={56.0,26.0,32.0,40.0,45.1, 48.9,51.0,54.2,59.8,60.4, 60.9,60.9,58.9,56.9,59.8, 60.5}, basictimes = 1, full={56.0,26.0,32.0,40.0,45.1, 48.9,51.0,54.2,59.8,60.4, 60.9,60.9,58.9,56.9,59.8, 60.5}, fulltimes = 1*0.75, quadruple={56.0,26.0,32.0,40.0,45.1, 48.9,51.0,54.2,59.8,60.4, 60.9,60.9,58.9,56.9,59.8, 60.5}, quadrupletimes = 4*1, fullof4x={56.0,26.0,32.0,40.0,45.1, 48.9,51.0,54.2,59.8,60.4, 60.9,60.9,58.9,56.9,59.8, 60.5}, fullof4xtimes = 4*1*0.61, speed = 100, maxbullets = 40, holdbreathtimes = 1.25, fullholdbreathtimes = 1.46, } recoil_table["qbz"] = { basic={52.0,25.0,28.7,38.2,42.4, 44.0,46.0,46.0,45.6,45.1, 48.0,51.3,52.0,54.0,56.0, 59}, basictimes = 1.05, full={51.2,24.5,28.7,38.2,42.4, 43.3,45.2,45.2,45.6,45.1, 48.0,50.3,51.0,53.0,55.0}, fulltimes = 1*0.75, quadruple={51.2,24.5,28.7,38.2,42.4, 43.3,45.2,45.2,45.6,45.1, 48.0,50.3,51.0,53.0,55.0}, quadrupletimes = 4*1, fullof4x={51.2,24.5,28.7,38.2,42.4, 43.3,45.2,45.2,45.6,45.1, 48.0,50.3,51.0,53.0,55.0}, fullof4xtimes = 4*1*0.67, speed = 90, maxbullets = 40, holdbreathtimes = 1.25, fullholdbreathtimes = 1.56, } recoil_table["ump9"] = { basic={33.5,19.2,30.5,35.7,39.3, 39.0,38.7,40.2,41.8,44.0, 43.8,43.8,46.5,44.5,47.5}, basictimes = 1.05, full={33.5,19.2,30.5,35.7,39.3, 39.0,38.7,40.2,41.8,44.0, 43.8,43.8,46.5,44.5,47.5}, fulltimes = 0.75*0.9, quadruple={33.5,19.2,30.5,35.7,39.3, 39.0,38.7,40.2,41.8,44.0, 43.8,43.8,46.5,44.5,47.5}, quadrupletimes = 4*1*0.97, fullof4x={33.5,19.2,30.5,35.7,39.3, 39.0,38.7,40.2,41.8,44.0, 43.8,43.8,46.5,44.5,47.5}, fullof4xtimes = 4*0.51, speed = 90, maxbullets = 40, holdbreathtimes = 1.25, fullholdbreathtimes = 1.15, } recoil_table["uzi"] = { basic={16.0,16.0,16.0,17.6,18.6, 20.4,22.4,22.9,25.8,27.6, 32.6,36.9,38.0,38.8,39.8,40.5}, basictimes = 1.15, full={16.0,16.0,16.0,17.6,18.6, 20.4,22.4,22.9,25.8,27.6, 32.6,36.9,38.0,38.8,39.8,40.5}, fulltimes = 1.15*0.75*0.75, quadruple={16.0,16.0,16.0,17.6,18.6, 20.4,22.4,22.9,25.8,27.6, 32.6,36.9,38.0,38.8,39.8,40.5}, quadrupletimes = 1.15, fullof4x={16.0,16.0,16.0,17.6,18.6, 20.4,22.4,22.9,25.8,27.6, 32.6,36.9,38.0,38.8,39.8,40.5}, fullof4xtimes = 1.15*0.75*1.10, speed = 48, maxbullets = 35, holdbreathtimes = 1.25, fullholdbreathtimes = 1.25, } recoil_table["m16a4"] = { basic={42.3,31.2,32.4,42.3,50.4, 54.1,62.1,60,62.5,65.5, 63,62.1,64.4,64.4,65.25,63.9}, basictimes = 1.23, full={42.3,31.2,32.4,42.3,50.4,54.1,62.1,60,62.5,65.5,63,62.1,64.4,64.4,65.25,63.9}, fulltimes = 1.23*0.77, quadruple={42.3,31.2,32.4,42.3,50.4,54.1,62.1,60,62.5,65.5,63,62.1,64.4,64.4,65.25,63.9}, quadrupletimes = 1.23*4, fullof4x={42.3,31.2,32.4,42.3,50.4,54.1,62.1,60,62.5,65.5,63,62.1,64.4,64.4,65.25,63.9}, fullof4xtimes = 4*1.23*0.56, speed = 80, maxbullets = 40, clickspeed = 40, holdbreathtimes = 1.25, fullholdbreathtimes = 1.28, } recoil_table["vector"] = { basic={33.5,19.2,30.5,35.7,39.3, 39.0,38.7,40.2,41.8,44.0, 43.8,43.8,46.5,44.5,47.5}, basictimes = 1.05, full={33.5,19.2,30.5,35.7,39.3, 39.0,38.7,40.2,41.8,44.0, 43.8,43.8,46.5,44.5,47.5}, fulltimes = 0.75*0.9, quadruple={33.5,19.2,30.5,35.7,39.3, 39.0,38.7,40.2,41.8,44.0, 43.8,43.8,46.5,44.5,47.5}, quadrupletimes = 4*1*0.97, fullof4x={33.5,19.2,30.5,35.7,39.3, 39.0,38.7,40.2,41.8,44.0, 43.8,43.8,46.5,44.5,47.5}, fullof4xtimes = 4*0.75, speed = 90, maxbullets = 40, holdbreathtimes = 1.25, fullholdbreathtimes = 1.75, } -------------------------------------------------------------------------- ---------------- Function ------------------------------ -------------------------------------------------------------------------- function convert_sens(unconvertedSens) return 0.002 * math.pow(10, unconvertedSens / 50) end function calc_sens_scale(sensitivity) return convert_sens(sensitivity)/convert_sens(50) end local target_scale = calc_sens_scale(target_sensitivity) local scope_scale = calc_sens_scale(scope_sensitivity) local scope4x_scale = calc_sens_scale(scope4x_sensitivity) function recoil_mode() if not IsKeyLockOn(mode_switch_key) then if IsKeyLockOn(full_mode_key) and full_mode then return "full"; else return "basic"; end end if IsKeyLockOn(mode_switch_key) then if IsKeyLockOn(full_mode_key) and full_mode then return "fullof4x" else return "quadruple" end end end function single_value(value) return 10 * math.floor(( value / 10 ) + 0.9) end function recoil_value(_weapon,_duration) local _mode = recoil_mode() local step = (math.floor(_duration/recoil_table[_weapon]["speed"])) + 1 if step > #recoil_table[_weapon][_mode] then step = #recoil_table[_weapon][_mode] end local weapon_recoil = recoil_table[_weapon][_mode][step] local weapon_speed = recoil_table[_weapon]["speed"] local weapon_clickspeed = recoil_table[_weapon]["clickspeed"] local weapon_maxbullets = recoil_table[_weapon]["maxbullets"] local weapon_basictimes = recoil_table[_weapon]["basictimes"] local weapon_fulltimes = recoil_table[_weapon]["fulltimes"] local weapon_quadrupletimes = recoil_table[_weapon]["quadrupletimes"] local weapon_fullof4xtimes = recoil_table[_weapon]["fullof4xtimes"] local weapon_holdbreathtimes = recoil_table[_weapon]["holdbreathtimes"] local weapon_fullofholdbreathtimes = recoil_table[_weapon]["fullholdbreathtimes"] local weapon_intervals = weapon_speed local weapon_clicktime = weapon_clickspeed local weapon_bullets = weapon_maxbullets if obfs_mode then local coefficient = interval_ratio * ( 1 + random_seed * math.random()) weapon_intervals = math.floor(coefficient * weapon_speed) end -- OutputLogMessage("weapon_intervals = %s\n", weapon_intervals) recoil_recovery = weapon_recoil recoil_times = all_recoil_times * 0.7 / vertical_sensitivity if recoil_mode() == "basic" and not IsModifierPressed(hold_breath_key) then recoil_recovery = recoil_recovery * recoil_times * weapon_basictimes end if recoil_mode() == "basic" and hold_breath_mode and IsModifierPressed(hold_breath_key) then recoil_recovery = recoil_recovery * weapon_holdbreathtimes * recoil_times * weapon_basictimes end if recoil_mode() == "full" and not IsModifierPressed(hold_breath_key) then recoil_recovery = recoil_recovery * recoil_times * weapon_fulltimes end if recoil_mode() == "full" and hold_breath_mode and IsModifierPressed(hold_breath_key) then recoil_recovery = recoil_recovery * weapon_fullofholdbreathtimes * recoil_times * weapon_fulltimes end if recoil_mode() == "quadruple" then recoil_recovery = recoil_recovery * recoil_times * weapon_quadrupletimes end if recoil_mode() == "fullof4x" then recoil_recovery = recoil_recovery * recoil_times * weapon_fullof4xtimes end -- issues/3 if IsMouseButtonPressed(2) then recoil_recovery = recoil_recovery / target_scale elseif recoil_mode() == "basic" then recoil_recovery = recoil_recovery / scope_scale elseif recoil_mode() == "full" then recoil_recovery = recoil_recovery / scope_scale elseif recoil_mode() == "quadruple" then recoil_recovery = recoil_recovery / scope4x_scale elseif recoil_mode() == "fullof4x" then recoil_recovery = recoil_recovery / scope4x_scale end return weapon_intervals,recoil_recovery,weapon_clicktime,weapon_bullets end -------------------------------------------------------------------------- ---------------- OnEvent ------------------------------ -------------------------------------------------------------------------- function OnEvent(event, arg) OutputLogMessage("event = %s, arg = %d\n", event, arg) if (event == "PROFILE_ACTIVATED") then EnablePrimaryMouseButtonEvents(true) Fire = false current_weapon = "none" shoot_duration = 0.0 if IsKeyLockOn(lighton_key) then PressAndReleaseKey(lighton_key) elseif IsKeyLockOn(full_mode_key) then PressAndReleaseKey(full_mode_key) elseif IsKeyLockOn(mode_switch_key) then PressAndReleaseKey(mode_switch_key) end elseif event == "PROFILE_DEACTIVATED" then ReleaseMouseButton(1) end if (event == "MOUSE_BUTTON_PRESSED" and arg == set_off_key) or (event == "G_PRESSED" and arg == set_off_gkey) then current_weapon = "none" elseif (event == "MOUSE_BUTTON_PRESSED" and arg == akm_key) or (event == "G_PRESSED" and arg == akm_gkey) then current_weapon = "akm" elseif (event == "MOUSE_BUTTON_PRESSED" and arg == m16a4_key) or (event == "G_PRESSED" and arg == m16a4_gkey) then current_weapon = "m16a4" elseif (event == "MOUSE_BUTTON_PRESSED" and arg == m416_key) or (event == "G_PRESSED" and arg == m416_gkey) then current_weapon = "m416" elseif (event == "MOUSE_BUTTON_PRESSED" and arg == ump9_key) or (event == "G_PRESSED" and arg == ump9_gkey) then current_weapon = "ump9" elseif (event == "MOUSE_BUTTON_PRESSED" and arg == uzi_key) or (event == "G_PRESSED" and arg == uzi_gkey) then current_weapon = "uzi" elseif (event == "MOUSE_BUTTON_PRESSED" and arg == scarl_key) or (event == "G_PRESSED" and arg == scarl_gkey) then current_weapon = "scarl" elseif (event == "MOUSE_BUTTON_PRESSED" and arg == qbz_key) or (event == "G_PRESSED" and arg == qbz_gkey) then current_weapon = "qbz" elseif (event == "MOUSE_BUTTON_PRESSED" and arg == vector_key) or (event == "G_PRESSED" and arg == vector_gkey) then current_weapon = "vector" elseif (event == "M_RELEASED" and arg == 3 and Fire) then local intervals,recovery,clicktime,bullets = recoil_value(current_weapon,shoot_duration) if shoot_duration % (single_value(intervals) / 2) == 0 then PressAndReleaseMouseButton(1) end MoveMouseRelative(0, recovery / 10) Sleep(single_value(intervals)/10) shoot_duration = shoot_duration + (single_value(intervals)/10) if auto_reloading then if shoot_duration > (single_value(intervals) * bullets) + 100 then ReleaseMouseButton(1) PressAndReleaseKey("r") Sleep(200) Fire = false end end if not Fire then ReleaseMouseButton(1) elseif Fire then SetMKeyState(3) end elseif (event == "MOUSE_BUTTON_PRESSED" and arg == 1) then -- button 1 : Shoot if ((current_weapon == "none") or IsModifierPressed(ignore_key)) then PressMouseButton(1) repeat Sleep(30) until not IsMouseButtonPressed(1) elseif(current_weapon == "m16a4") then Fire = true SetMKeyState(3) else if auto_mode then repeat local intervals,recovery,clicktime,bullets = recoil_value(current_weapon,shoot_duration) MoveMouseRelative(0, recovery /10 ) Sleep(intervals/10) shoot_duration = shoot_duration + (intervals/10) if auto_reloading then if shoot_duration > (intervals * bullets) + 100 then ReleaseMouseButton(1) PressAndReleaseKey("r") Sleep(200) end end until not IsMouseButtonPressed(1) else Fire = true SetMKeyState(3) end end elseif (event == "MOUSE_BUTTON_RELEASED" and arg == 1) then Fire = false shoot_duration = 0.0 end while (event == "MOUSE_BUTTON_PRESSED" and arg == 1 and IsModifierPressed(control_key) and IsModifierPressed(ignore_key) and fastloot) do ReleaseMouseButton(1) PressMouseButton(1) for i = 0, 14 do MoveMouseRelative(move, 0) Sleep(2) end ReleaseMouseButton(1) for i = 0, 14 do MoveMouseRelative(-move, 0) Sleep(2) end Sleep(10) end if (current_weapon == "none") then if IsKeyLockOn(lighton_key) then PressAndReleaseKey(lighton_key) end else if not IsKeyLockOn(lighton_key) then PressAndReleaseKey(lighton_key) end end end
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    PUBG LOGITECH No-Recoil Script (270)26th January 2019, 06:16 PM#16
    DjangoReinhardt

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    I did bindd the game to the profile it was working but suddenly stopped working it moves 1 mm and then stops

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    PUBG LOGITECH No-Recoil Script (288)27th January 2019, 06:44 AM#17
    survivor11

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    Thanks for publishing

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    PUBG LOGITECH No-Recoil Script (303)27th January 2019, 12:47 PM#18
    alldine

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    Quote:

    Originally Posted by DjangoReinhardt

    I did bindd the game to the profile it was working but suddenly stopped working it moves 1 mm and then stops

    could be a hardware fault maybe? or driver? you could try downloading new LGS software on their website. one thing that i hate from LGS was there is no option for checking update the program/drivers only update for firmware ( which i never got since the day i bought the mouse). even my crappy chinese mouse gaming had the pop up notification when new program version available

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    PUBG LOGITECH No-Recoil Script (323)27th January 2019, 03:57 PM#19
    DjangoReinhardt

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    Its weird i tried it on another install of windows and there it worked but on this 1 it doesnt it drives me crazy

    Last edited by DjangoReinhardt; 9th February 2019 at 11:37 PM.

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    PUBG LOGITECH No-Recoil Script (341)21st March 2019, 03:41 PM#20
    Atreyus

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    Any chance you can do a step by step tutorial?

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